LEGACY / PRESERVED

The Archives.

Everything has a history. Even the questionable bits.

Not everything in these halls is open source. Coursework, legacy experiments, and ASU-owned deliverables are kept in distinct collections, with repository availability labeled rather than assumed.

THE EARLIER EXPERIMENTS

Legacy projects

LEGACY PROJECTREPOSITORY LINKED

EcchiBot

A playful Discord bot project from an earlier era, preserved as part of the history of the workshop.

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ACADEMIC ARTIFACTS

Course projects

COURSE PROJECTCSE 598

Multi-Objective Optimization

Final project comparing multi-objective genetic algorithms and particle swarm optimization.

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COURSE PROJECTCSE 691

Spiders and Flies Extension

Final Project extending Spiders and Flies, including the DOOM extension I implemented.

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COURSE PROJECTCSE 591

Neural-Symbolic Reasoning

Final Project involving language models and symbolic reasoning, including BERT and Clingo.

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COURSE PROJECTCSE 578

Collaborative Visualization

Final Project. A team data-visualization project developed for CSE 578.

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COURSE PROJECTCSE 494 · 2021

Worlds 2021 — Giga Squad

A final project for an Interactive League of Legends Worlds analytics: regional and team wins, roster drilldowns, champion comparisons, and a seven-stage stochastic what-if match simulator. A three-day emergency implementation, lovingly preserved with all its eccentric variable names.

Repository reference · access may vary ↗
COURSE PROJECTCSE 574

MAXQ / Reinforcement Learning

The Final Project featuring a Hierarchical reinforcement-learning coursework featuring MAXQ and Q-learning experiments.

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INSTITUTIONAL DELIVERABLES

Proprietary software for ASU

ASU COURSE SOFTWARERESTRICTED

CSE 340 Gradescope Autograder

Course-specific assessment infrastructure developed for ASU. This is institutional software, not a publicly downloadable personal project.

ASU-controlled · implementation not published here
ASU COURSE SOFTWARERESTRICTED

CSE 240 Gradescope Autograder

Course-specific automated grading tools and assessment infrastructure for ASU.

ASU-controlled · implementation not published here
ASU CAPSTONE2021–2022 · RESTRICTED

SCAI Conservation Game

A sponsored Unity educational game applying ecological scoring and knapsack optimization to conservation choices. Includes level progression, interactive tile selection, and an original six-track soundtrack. The finished game was delivered privately to the stakeholder.

Project repository · restricted access ↗